/* * Author: Jonpas * Gets a random animations from the list. * * Arguments: * None * * Return Value: * Random Animation * * Example: * _animation = call ace_sitting_fnc_getRandomAnimation * * Public: No */ #include "script_component.hpp" private "_animations"; // Animations Pool _animations = [ QGVAR(HubSittingChairA_idle1), QGVAR(HubSittingChairA_idle2), QGVAR(HubSittingChairA_idle3), QGVAR(HubSittingChairA_move1), QGVAR(HubSittingChairB_idle1), QGVAR(HubSittingChairB_idle2), QGVAR(HubSittingChairB_idle3), QGVAR(HubSittingChairB_move1), QGVAR(HubSittingChairC_idle1), QGVAR(HubSittingChairC_idle2), QGVAR(HubSittingChairC_idle3), QGVAR(HubSittingChairC_move1), QGVAR(HubSittingChairUA_idle1), QGVAR(HubSittingChairUA_idle2), QGVAR(HubSittingChairUA_idle3), QGVAR(HubSittingChairUA_move1), QGVAR(HubSittingChairUB_idle1), QGVAR(HubSittingChairUB_idle2), QGVAR(HubSittingChairUB_idle3), QGVAR(HubSittingChairUB_move1), QGVAR(HubSittingChairUC_idle1), QGVAR(HubSittingChairUC_idle2), QGVAR(HubSittingChairUC_idle3), QGVAR(HubSittingChairUC_move1) ]; // Select random animation (_animations select (floor (random (count _animations))))