#include "script_component.hpp" if (hasInterface) then { #include "initKeybinds.sqf" GVAR(pfID) = -1; ["ace_settingsInitialized", { ["turret", LINKFUNC(showVehicleHud), false] call CBA_fnc_addPlayerEventHandler; ["vehicle", LINKFUNC(showVehicleHud), true] call CBA_fnc_addPlayerEventHandler; // only one of these needs the retro flag // Add UAV Control Compatibility ["ACE_controlledUAV", { params ["_UAV", "_seatAI", "_turret", "_position"]; TRACE_4("ACE_controlledUAV EH",_UAV,_seatAI,_turret,_position); if (!isNull _seatAI) then { [_seatAI] call FUNC(showVehicleHud); } else { [ace_player] call FUNC(showVehicleHud); }; }] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler; }; // Global Laser EHs ["ace_laserOn", { params ["_uuid", "_args"]; TRACE_2("ace_laserOn eh",_uuid,_args); [GVAR(laserEmitters), _uuid, _args] call CBA_fnc_hashSet; }] call CBA_fnc_addEventHandler; ["ace_laserOff", { params ["_uuid"]; TRACE_1("ace_laserOn eh",_uuid); if ([GVAR(laserEmitters), _uuid] call CBA_fnc_hashHasKey) then { [GVAR(laserEmitters), _uuid] call CBA_fnc_hashRem; }; }] call CBA_fnc_addEventHandler; [QGVAR(updateCode), { params ["_uuid", "_newCode"]; TRACE_2("ace_laser_updateCode eh",_uuid,_newCode); if ([GVAR(laserEmitters), _uuid] call CBA_fnc_hashHasKey) then { private _laserArray = [GVAR(laserEmitters), _uuid] call CBA_fnc_hashGet; TRACE_2("updating",_newCode,_laserArray select 4); _laserArray set [4, _newCode]; }; }] call CBA_fnc_addEventHandler; // Shows detector and mine posistions in 3d when debug is on #ifdef DRAW_LASER_INFO addMissionEventHandler ["Draw3D", {_this call FUNC(dev_drawVisibleLaserTargets)}]; #endif