/* * Author: commy2 * Checks if an object is overlapping another object. * * Arguments: * 0: Object * * Return Value: * If object is overlapping another * * Example: * [player] call ace_dragging_fnc_isObjectOnObject; * * Public: No */ params ["_object"]; (getPosATL _object select 2) - (getPos _object select 2) > 1E-5