#include "..\script_component.hpp" /* * Author: johnb43 * Adds user input affecting carrying back. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * player call ace_dragging_fnc_resumeCarry; * * Public: No */ params ["_unit"]; // If not carrying, don't do anything if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {}; // If action is already present, don't add it again if (!isNil {_unit getVariable QGVAR(releaseActionID)}) exitWith {}; // Remove drop action _unit setVariable [QGVAR(releaseActionID), [ _unit, "DefaultAction", {!isNull ((_this select 0) getVariable [QGVAR(carriedObject), objNull])}, {[_this select 0, (_this select 0) getVariable [QGVAR(carriedObject), objNull], true] call FUNC(dropObject_carry)} ] call EFUNC(common,addActionEventHandler)]; // Show mouse hint (done in FUNC(carryObjectPFH)) _unit setVariable [QGVAR(hint), nil];