class CfgAmmo { class M_Scalpel_AT; class ACE_Hellfire_AGM114K: M_Scalpel_AT { displayName = "AGM-114K"; displayNameShort = "AGM-114K"; description = "AGM-114K"; descriptionShort = "AGM-114K"; model = "\A3\Weapons_F\Ammo\Missile_AT_03_fly_F"; proxyShape = "\A3\Weapons_F\Ammo\Missile_AT_03_F"; effectsMissile = "missile2"; irLock = 0; laserLock = 0; manualControl = 0; maxSpeed = 450; thrustTime = 2.5; // motor burn 2-3 sec thrust = 250; timeToLive = 40; EGVAR(rearm,caliber) = 178; class ace_missileguidance { enabled = 1; pitchRate = 30; // degrees per second yawRate = 30; canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "SALH"; seekerTypes[] = { "SALH", "LIDAR", "SARH", "Optic", "Thermal", "GPS", "SACLOS", "MCLOS" }; defaultSeekerLockMode = "LOAL"; seekerLockModes[] = { "LOAL", "LOBL" }; defaultNavigationType = "Direct"; navigationTypes[] = { "Direct", "ZeroEffortMiss" }; seekLastTargetPos = 1; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 70; // Angle in front of the missile which can be searched seekerAccuracy = 1; // seeker accuracy multiplier seekerMinRange = 1; seekerMaxRange = 8000; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "hellfire"; attackProfiles[] = {"hellfire", "hellfire_hi", "hellfire_lo"}; class navigationStates { class initial { transitionCondition = QFUNC(midCourseTransition); navigationType = "Direct"; }; class terminal { transitionCondition = ""; navigationType = "ZeroEffortMiss"; }; // transitions from initial -> termimal states[] = {"initial", "terminal"}; }; }; }; class ACE_Hellfire_AGM114N: ACE_Hellfire_AGM114K { displayName = "AGM-114N"; displayNameShort = "AGM-114N"; description = "AGM-114N"; descriptionShort = "AGM-114N"; hit = 200; indirectHit = 200; indirectHitRange = 12; submunitionAmmo = ""; explosionEffects = "BombExplosion"; EGVAR(vehicle_damage,incendiary) = 0.3; class ace_missileguidance: ace_missileguidance { enabled = 1; // Missile Guidance must be explicitly enabled }; }; class ACE_Hellfire_AGM114L: ACE_Hellfire_AGM114K { displayName = "AGM-114L"; displayNameShort = "AGM-114L"; description = "AGM-114L"; descriptionShort = "AGM-114L"; class ace_missileguidance: ace_missileguidance { canVanillaLock = 1; enabled = 1; // Missile Guidance must be explicitly enabled seekLastTargetPos = 0; defaultSeekerType = "MillimeterWaveRadar"; seekerTypes[] = { "MillimeterWaveRadar" }; defaultSeekerLockMode = "LOBL"; seekerLockModes[] = { "LOBL" }; activeRadarEngageDistance = 1000; seekerMaxRange = 2000; // distance that the hellfire internal radar can scan }; // Vanilla lock system vars weaponLockSystem = "8"; airLock = 1; lockType = 0; maneuvrability = 0; // no maneuvrability so that default guidance doesnt work missileLockMaxDistance = 8000; missileLockMinDistance = 250; missileLockMaxSpeed = 600; missileKeepLockedCone = 70; flightProfiles[] = {}; class Components { class SensorsManagerComponent { class Components { class MillimeterWaveRadar { componentType = "ActiveRadarSensorComponent"; class AirTarget { minRange = 0; maxRange = 8000; objectDistanceLimitCoef = -1; viewDistanceLimitCoef = -1; }; class GroundTarget { minRange = 0; maxRange = 8000; objectDistanceLimitCoef = -1; viewDistanceLimitCoef = -1; }; typeRecognitionDistance = 4000; angleRangeHorizontal = 70; angleRangeVertical = 70; groundNoiseDistanceCoef = 0; // relevant to AA missiles - not really for this maxGroundNoiseDistance = 250; minSpeedThreshold = 0; maxSpeedThreshold = 600; nightRangeCoef = 1; maxFogSeeThrough = 0.8; }; }; }; }; }; };