#include "..\script_component.hpp" /* * Author: KoffeinFlummi, commy2 * Forces a civilian to the ground with a chance of failure. * * Arguments: * 0: Unit * 1: Target * * Return Value: * None * * Example: * [civillian] call ace_interaction_fnc_getDown * * Public: No */ #define SEND_RADIUS 10 params ["_unit", "_target"]; [_unit, "GestureGo"] call EFUNC(common,doGesture); private _chance = [0.5, 0.8] select (weapons _unit isNotEqualTo []); { if (weapons _x isEqualTo [] && {random 1 < _chance}) then { [QGVAR(getDown), [_x], [_x]] call CBA_fnc_targetEvent; }; } forEach (_target nearEntities ["Civilian", SEND_RADIUS]);