#include "script_component.hpp" ADDON = false; PREP_RECOMPILE_START; #include "XEH_PREP.hpp" PREP_RECOMPILE_END; // Formally a ace_setting, users can still disable by `setting ace_missileguidance_enabled = x;` // [0 - Off , 1 - PlayerOnly, 2 - PlayerAndAi] // As weapons take config changes, there is little point in being able to disable guidance if (isNil QGVAR(enabled)) then { GVAR(enabled) = 2; }; GVAR(debug_enableMissileCamera) = false; GVAR(debug_drawGuidanceInfo) = false; #ifdef DRAW_GUIDANCE_INFO GVAR(debug_drawGuidanceInfo) = true; #endif #ifdef ENABLE_PROJECTILE_CAMERA GVAR(debug_enableMissileCamera) = true; #endif ADDON = true;