// by commy2 #include "script_component.hpp" GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265]; GVAR(flashbangPPEffectCC) ppEffectForceInNVG true; // class ACE_Core_Default_Keys { // class switchGrenadeMode { // displayName = "$STR_ACE_Grenades_SwitchGrenadeMode"; // condition = "[_player] call ACE_Core_fnc_canUseWeapon"; // statement = "call ACE_Grenades_fnc_nextMode"; // key = 9;//34; // shift = 0; // control = 0; // alt = 0;//1; // }; // }; ["ACE3", localize "STR_ACE_Grenades_SwitchGrenadeMode", {_this call FUNC(nextMode)}, [17, [false, false, false]], //8 key false, "keydown"] call cba_fnc_registerKeybind;