/* * Author: GitHawk * Picks up a magazine. * * Arguments: * 0: Params * 0: Unit * 1: Magazine * * Return Value: * None * * Example: * [[player, "500Rnd_127x99_mag_Tracer_Red"]] call ace_rearm_fnc_pickUpSuccess * * Public: No */ #include "script_component.hpp" private ["_dummy", "_ammo"]; params ["_args"]; _args params ["_unit", "_magazine"]; _unit setVariable [QGVAR(carriedMagazine), _magazine]; [_unit, QGVAR(vehRearm), true] call EFUNC(common,setForceWalkStatus); _dummy = _unit getVariable [QGVAR(dummy), objNull]; if !(isNull _dummy) then { detach _dummy; deleteVehicle _dummy; _unit setVariable [QGVAR(dummy), objNull]; }; _ammo = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo"); _dummy = getText (configFile >> "CfgAmmo" >> _ammo >> QGVAR(dummy)); if !(_dummy == "") then { _dummy = _dummy createVehicle (position _unit); _dummy allowDamage false; _dummy attachTo [_unit, [0,0.5,0], "pelvis"]; { [[_dummy, [[-1,0,0],[0,0,1]]], QUOTE(DFUNC(makeDummy)), _x] call EFUNC(common,execRemoteFnc); } count (position _unit nearObjects ["CAManBase", 100]); _unit setVariable [QGVAR(dummy), _dummy]; };