/* * Author: Glowbal * reset all variables that have been defined * * Arguments: * 0: Unit * * Return Value: * ? * * Example: * [bob] call ace_common_fnc_resetAllDefaults * * Public: No */ #include "script_component.hpp" params ["_unit"]; _unit setVariable ["ACE_isDead", nil, true]; _unit setVariable ["ACE_isUnconscious", nil, true]; if (isPlayer _unit) then { [true] call FUNC(setVolume); if !(isNil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then { // clear all disable user input { [_x, false] call FUNC(setDisableUserInputStatus); false } count GVAR(DISABLE_USER_INPUT_COLLECTION); }; }; { if !(_x select 4) then { _unit setVariable [_x select 0, nil, _x select 3]; }; false } count ([_unit] call FUNC(getAllDefinedSetVariables));