/* * Author: GitHawk * Get the remaining ammunition amount. * * Arguments: * 0: Ammo Truck * 1: Unit * * Return Value: * None * * Example: * [ammo_truck, player] call ace_rearm_fnc_readSupplyCounter * * Public: No */ #include "script_component.hpp" params [ ["_truck", objNull, [objNull]], ["_unit", objNull, [objNull]] ]; if (GVAR(supply) == 0) exitWith {}; if (GVAR(supply) == 1) then { [ 5, [_unit, _truck, [_truck] call FUNC(getSupplyCount)], { params ["_args"]; _args params [["_unit", objNull, [objNull]], ["_truck", objNull, [objNull]], ["_supplyCount", 0, [0]]]; if (_supplyCount > 0 ) then { ["displayTextStructured", [_unit], [[LSTRING(Hint_RemainingSupplyPoints), _supplyCount], 2, _unit]] call EFUNC(common,targetEvent); } else { ["displayTextStructured", [_unit], [LSTRING(Hint_EmptySupplyPoints), 2, _unit]] call EFUNC(common,targetEvent); }; true }, {true}, localize LSTRING(ReadSupplyCounterAction), {true}, ["isnotinside"] ] call EFUNC(common,progressBar); } else { [ 5, [_unit, _truck], { params ["_args"]; _args params [["_unit", objNull, [objNull]], ["_truck", objNull, [objNull]]]; private _supply = 1.5; private _numChars = count (localize LSTRING(Hint_RemainingAmmo)); private _text = ""; private _magazines = _truck getVariable QGVAR(magazineSupply); if !(isNil "_magazines") then { { _x params ["_magazineClass", "_rounds"]; private _line = format ["%1: %2", getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"), _rounds]; _numChars = _numChars max (count _line); _text = format ["%1
%2", _text, _line]; _supply = _supply + 0.5; false } count _magazines; }; if (_supply > 1.5) then { ["displayTextStructured", [_unit], [[LSTRING(Hint_RemainingAmmo), _text], _supply, _unit, (_numChars/2.9)]] call EFUNC(common,targetEvent); } else { ["displayTextStructured", [_unit], [LSTRING(Hint_Empty), 2, _unit]] call EFUNC(common,targetEvent); }; true }, {true}, localize LSTRING(ReadSupplyCounterAction), {true}, ["isnotinside"] ] call EFUNC(common,progressBar); };