// by commy2 #include "script_component.hpp" private "_dlgVector"; disableSerialization; _dlgVector = GETUVAR(ACE_dlgVector,displayNull); private ["_direction", "_digits"]; _direction = call FUNC(getDirection); // azimuth _digits = [_direction select 0] call FUNC(convertToTexturesDegree); (_dlgVector displayCtrl 1315) ctrlSetText (_digits select 0); (_dlgVector displayCtrl 1316) ctrlSetText (_digits select 1); (_dlgVector displayCtrl 1317) ctrlSetText (_digits select 2); (_dlgVector displayCtrl 1318) ctrlSetText (_digits select 3); // inclination _digits = [_direction select 1] call FUNC(convertToTexturesDegree); (_dlgVector displayCtrl 1311) ctrlSetText (_digits select 0); (_dlgVector displayCtrl 1312) ctrlSetText (_digits select 1); (_dlgVector displayCtrl 1313) ctrlSetText (_digits select 2); (_dlgVector displayCtrl 1314) ctrlSetText (_digits select 3); [GVAR(illuminate)] call FUNC(illuminate);