/* * Author: GitHawk * Check if a unit can disconnect a fuel nozzle * * Arguments: * 0: Unit * 1: Nozzle * * Return Value: * Can disconnect * * Example: * [player, nozzle] call ace_refuel_fnc_canDisconnect * * Public: No */ #include "script_component.hpp" private ["_sink"]; params ["_unit", "_nozzle"]; if (isNull _unit || {isNull _nozzle} || {!(_unit isKindOf "CAManBase")} || {!local _unit} || {(_nozzle distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false}; _sink = _nozzle getVariable [QGVAR(sink), objNull]; !((isNull _sink) || {_nozzle getVariable [QGVAR(isRefueling), false]})