/* * Author: CAA-Picard * Check if the player can check the ammo of the target. * * Argument: * 0: Unit * 1: Target * * Return value: * Can link belt * * Example: * [player, bob] call ace_reload_fnc_canCheckAmmo * * Public: No */ #include "script_component.hpp" params ["", "_target"]; // Return true for static weapons if they have been fired once, @todo 1.40 this work-around doesn't work anymore if (_target isKindOf "StaticWeapon") exitWith { if (currentMagazine _target != "") exitWith {true}; // no check ammo action on destroyed static weapons if (!alive _target) exitWith {false}; private _found = false; { if (_x select 2) exitWith { _found = true; }; false } count magazinesAmmoFull _target; _found }; // Return false for all other vehicles if !(_target isKindOf "CAManBase") exitWith {false}; // For men if (currentWeapon _target == "") exitWith {false}; // Check if their current magazine is a belt if (getNumber (configFile >> "CfgMagazines" >> currentMagazine _target >> "ACE_isBelt") == 1) exitWith {true}; // Check for rocket launchers if (currentWeapon _target == secondaryWeapon _target) exitWith {true}; false