/**
 * fn_disableAI_f.sqf
 * @Descr: N/A
 * @Author: Glowbal
 *
 * @Arguments: []
 * @Return:
 * @PublicAPI: false
 */
#include "script_component.hpp"
private ["_unit","_disable"];
_unit = [_this, 0,ObjNull,[ObjNull]] call BIS_fnc_Param;
_disable = [_this, 1,false,[false]] call BIS_fnc_Param;

if (local _unit && !(IsPlayer _unit)) then {
    if (_disable) then {
        _unit disableAI "Move";
        _unit disableAI "TARGET";
    } else {
        _unit enableAI "Move";
        _unit enableAI "TARGET";
    };
};