#include "..\script_component.hpp" /* * Author: Glowbal * Starts loading item. * * Arguments: * 0: Unit doing the loading * 1: Item to be loaded * 2: Holder object (vehicle) (default: objNull) * * Return Value: * Load ProgressBar Started * * Example: * [player, cursorObject] call ace_cargo_fnc_startLoadIn * * Public: No */ params ["_loader", "_item", ["_vehicle", objNull]]; TRACE_3("params",_loader,_item,_vehicle); if (isNull _vehicle) then { { if ([_item, _x] call FUNC(canLoadItemIn)) exitWith { _vehicle = _x; }; } forEach (nearestObjects [_loader, GVAR(cargoHolderTypes), MAX_LOAD_DISTANCE + 10]); }; if (isNull _vehicle) exitWith { TRACE_3("Could not find vehicle",_loader,_item,_vehicle); false // return }; // Start progress bar if ([_item, _vehicle] call FUNC(canLoadItemIn)) then { private _duration = GVAR(loadTimeCoefficient) * (_item call FUNC(getSizeItem)); // If load time is 0, don't show a progress bar if (_duration <= 0) exitWith { ["ace_loadCargo", [_item, _vehicle]] call CBA_fnc_localEvent; true // return }; // Claim so nobody else can interact with it [_loader, _item, true] call EFUNC(common,claim); [ _duration, [_item, _vehicle], { TRACE_1("load finish",_this); [objNull, _this select 0 select 0, true] call EFUNC(common,claim); ["ace_loadCargo", _this select 0] call CBA_fnc_localEvent; }, { TRACE_1("load fail",_this); (_this select 0) params ["_item", "_vehicle"]; [objNull, _item, true] call EFUNC(common,claim); // Fix cancelling loading a carried item if (!isNull attachedTo _item) then { detach _item; // Prevent coliisions between item and vehicle [QEGVAR(common,fixCollision), _vehicle, _vehicle] call CBA_fnc_targetEvent; [QEGVAR(common,fixCollision), _item, _item] call CBA_fnc_targetEvent; [QEGVAR(common,fixPosition), _item, _item] call CBA_fnc_targetEvent; [QEGVAR(common,fixFloating), _item, _item] call CBA_fnc_targetEvent; }; }, LLSTRING(loadingItem), { (_this select 0) call FUNC(canLoadItemIn) }, ["isNotSwimming"] ] call EFUNC(common,progressBar); true // return } else { [[LSTRING(loadingFailed), [_item, true] call FUNC(getNameItem)], 3] call EFUNC(common,displayTextStructured); // Fix cancelling loading a carried item if (!isNull attachedTo _item) then { detach _item; // Prevent coliisions between item and vehicle [QEGVAR(common,fixCollision), _vehicle, _vehicle] call CBA_fnc_targetEvent; [QEGVAR(common,fixCollision), _item, _item] call CBA_fnc_targetEvent; [QEGVAR(common,fixPosition), _item, _item] call CBA_fnc_targetEvent; [QEGVAR(common,fixFloating), _item, _item] call CBA_fnc_targetEvent; }; false // return };