/* * Author: Garth 'L-H' de Wet * Starts the setup process for the passed explosive. Player only. * * Arguments: * 0: Unit * 1: Classname of explosive to place. (CfgMagazine class) * * Return Value: * None * * Example: * [player, "SatchelCharge_Remote_Mag"] call ACE_Explosives_fnc_SetupExplosive; * * Public: Yes */ #include "script_component.hpp" closeDialog 0; EXPLODE_2_PVT(_this,_unit,_class); GVAR(placer) = _unit; // TODO: check MP performance and MP compatible. GVAR(Setup) = createVehicle [getText(ConfigFile >> "CfgMagazines" >> _class >> "ACE_SetupObject"),[0,0,-10000],[], 0, "NONE"]; GVAR(Setup) enableSimulationGlobal false; GVAR(Setup) setVariable [QGVAR(class), _class, true]; [_unit, "ACE_Explosives", true] call EFUNC(common,setForceWalkStatus); GVAR(TweakedAngle) = 180; [QGVAR(Placement),"OnEachFrame", { private ["_player", "_pos"]; _player = ACE_player; if (GVAR(placer) != _player) exitWith { call FUNC(place_Cancel); }; GVAR(pfeh_running) = true; _pos = (ASLtoATL eyePos _player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]); GVAR(Setup) setPosATL _pos; if (ACE_Modifier == 0) then { GVAR(Setup) setDir (GVAR(TweakedAngle) + getDir _player); }; }] call CALLSTACK(BIS_fnc_addStackedEventHandler); [localize "STR_ACE_Explosives_PlaceAction", localize "STR_ACE_Explosives_CancelAction", localize "STR_ACE_Explosives_ScrollAction"] call EFUNC(interaction,showMouseHint); _unit setVariable [QGVAR(Place), [_unit, "DefaultAction", {GVAR(pfeh_running) AND !isNull (GVAR(Setup))}, {call FUNC(place_Approve);}] call EFUNC(common,AddActionEventHandler)]; _unit setVariable [QGVAR(Cancel), [_unit, "zoomtemp", {GVAR(pfeh_running) AND !isNull (GVAR(Setup))}, {call FUNC(place_Cancel);}] call EFUNC(common,AddActionEventHandler)];