//fnc_spallTrack.sqf #include "script_component.hpp" private ["_round", "_multiplier", "_foundObjects", "_foundObjectHPIds", "_delta", "_curPos", "_velocity", "_velocityStep", "_forwardPos", "_intersectsWith", "_index", "_hpId", "_data"]; _round = _this select 0; _multiplier = _this select 1; _foundObjects = _this select 2; _foundObjectHPIds = _this select 3; _delta = (1/diag_fps) * _multiplier; _curPos = getPosASL _round; _velocity = velocity _round; _velocityStep = _velocity vectorMultiply _delta; _forwardPos = _curPos vectorAdd _velocityStep; _intersectsWith = lineIntersectsWith [_curPos, _forwardPos]; if (count _intersectsWith > 0) then { // player sideChat format["inter: %1", _intersectsWith]; { if(!(_x in _foundObjects)) then { // diag_log text format["Adding HP: %1", _x]; _index = (count GVAR(spallHPData)); _hpId = _x addEventHandler ["hitPart", format["[%1, _this] call " + QUOTE(FUNC(spallHP)), _index]]; _foundObjects set[(count _foundObjects), _x]; _foundObjectHPIds set[(count _foundObjectHPIds), _hpId]; _data = [_hpId, _x, typeOf _round, _round, _curPos, _velocity, 0, _foundObjects, _foundObjectHPIds]; GVAR(spallHPData) set[_index, _data]; }; } forEach _intersectsWith; };