class CfgMovesMaleSdr: CfgMovesBasic { class InjuredMovedBase; class AgonyBaseRfl; class StandBase; class States { class AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon: InjuredMovedBase { speed = -10; // 1/10 }; class AinjPfalMstpSnonWrflDnon_carried_Up: AgonyBaseRfl { speed = -10; // 1/10 }; // For dragging with rifles class AmovPercMstpSlowWrflDnon; class AmovPercMstpSrasWrflDnon: AmovPercMstpSlowWrflDnon { ConnectTo[] += { "ace_dragging_rifle_limpB", 0.1 }; }; class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1; class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2: AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; aimPrecision = 5; // default: 1 ConnectTo[] += { "ace_dragging_rifle_limpB", 0.1 }; InterpolateTo[] += { "ace_dragging_rifle_limpB", 0.1 }; }; class AcinPknlMstpSrasWrflDnon: AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { ConnectTo[] += { "ace_dragging_rifle_limpB", 0.1 }; InterpolateTo[] += { "ace_dragging_rifle_limpB", 0.1 }; }; class AcinPknlMwlkSrasWrflDb: AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { ConnectTo[] += { "ace_dragging_rifle_limpB", 0.1 }; InterpolateTo[] += { "ace_dragging_rifle_limpB", 0.1 }; }; class ace_dragging_rifle_limpB: AcinPknlMwlkSrasWrflDb { speed = 0.5; }; // For dragging with pistols class AmovPercMstpSrasWpstDnon: StandBase { ConnectTo[] += { "ace_dragging", 0.1, "ace_dragging_limpB", 0.1, "ace_dragging_static", 0.1 }; }; class DraggerBase; class ace_dragging: DraggerBase { actions = "ACE_MoveWithInjuredManDraggerPst"; aiming = "aimingPistol"; aimingBody = "aimingPistol"; aimPrecision = 2; // default: 1 canPullTrigger = 1; canReload = 0; ConnectTo[] = { "ace_dragging", 0.1, "ace_dragging_limpB", 0.1, "ace_dragging_drop", 0.2, "ace_dragging_static", 0.1 }; disableWeapons = 0; duty = 0.6; enableBinocular = 0; file = QPATHTO_T(anim\ace_dragging.rtm); InterpolateTo[] = { "ace_dragging", 0.1, "ace_dragging_limpB", 0.1, "ace_dragging_drop", 0.2, "ace_dragging_static", 0.1 }; interpolationSpeed = 5; limitGunMovement = 0.2; looped = 1; showHandGun = 1; turnSpeed = 0.5; }; class ace_dragging_limpB: ace_dragging { speed = 0.5; }; class ace_dragging_static: ace_dragging { speed = 0; }; class ace_dragging_drop: ace_dragging { ConnectTo[] = { "AmovPknlMstpSrasWpstDnon", 0.1 }; file = QPATHTO_T(anim\ace_dragging_drop.rtm); InterpolateTo[] = { "Unconscious", 0.02 }; interpolationSpeed = 5; looped = 0; }; }; };