#include "..\script_component.hpp" /* * Author: jaynus / nou * Guidance Per Frame Handler * * Arguments: * 0: Guidance Arg Array * 1: PFID * * Return Value: * None * * Example: * [[], 0] call ace_missileguidance_fnc_guidancePFH; * * Public: No */ BEGIN_COUNTER(guidancePFH); #define TIMESTEP_FACTOR 0.01 params ["_args", "_pfID"]; _args params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_stateParams"]; _firedEH params ["_shooter","","","","_ammo","","_projectile"]; _launchParams params ["","_targetLaunchParams"]; _stateParams params ["_lastRunTime", "_seekerStateParams", "_attackProfileStateParams", "_lastKnownPosState"]; if (!alive _projectile || isNull _projectile || isNull _shooter) exitWith { [_pfID] call CBA_fnc_removePerFrameHandler; END_COUNTER(guidancePFH); }; private _runtimeDelta = diag_tickTime - _lastRunTime; private _adjustTime = 1; if (accTime > 0) then { _adjustTime = 1/accTime; _adjustTime = _adjustTime * (_runtimeDelta / TIMESTEP_FACTOR); TRACE_4("Adjust timing",1/accTime,_adjustTime,_runtimeDelta,(_runtimeDelta / TIMESTEP_FACTOR)); } else { _adjustTime = 0; }; private _minDeflection = ((_flightParams select 0) - ((_flightParams select 0) * _adjustTime)) max 0; private _maxDeflection = (_flightParams select 1) * _adjustTime; // private _incDeflection = _flightParams select 2; // todo private _projectilePos = getPosASL _projectile; // Run seeker function: private _seekerTargetPos = [[0,0,0], _args, _seekerStateParams, _lastKnownPosState] call FUNC(doSeekerSearch); // Run attack profile function: private _profileAdjustedTargetPos = [_seekerTargetPos, _args, _attackProfileStateParams] call FUNC(doAttackProfile); // If we have no seeker target, then do not change anything // If there is no deflection on the missile, this cannot change and therefore is redundant. Avoid calculations for missiles without any deflection if ((_minDeflection != 0 || {_maxDeflection != 0}) && {_profileAdjustedTargetPos isNotEqualTo [0,0,0]}) then { private _targetVector = _projectilePos vectorFromTo _profileAdjustedTargetPos; private _adjustVector = _targetVector vectorDiff (vectorDir _projectile); _adjustVector params ["_adjustVectorX", "_adjustVectorY", "_adjustVectorZ"]; private _yaw = 0; private _pitch = 0; private _roll = 0; if (_adjustVectorX < 0) then { _yaw = - ( (_minDeflection max ((abs _adjustVectorX) min _maxDeflection) ) ); } else { if (_adjustVectorX > 0) then { _yaw = ( (_minDeflection max (_adjustVectorX min _maxDeflection) ) ); }; }; if (_adjustVectorY < 0) then { _roll = - ( (_minDeflection max ((abs _adjustVectorY) min _maxDeflection) ) ); } else { if (_adjustVectorY > 0) then { _roll = ( (_minDeflection max (_adjustVectorY min _maxDeflection) ) ); }; }; if (_adjustVectorZ < 0) then { _pitch = - ( (_minDeflection max ((abs _adjustVectorZ) min _maxDeflection) ) ); } else { if (_adjustVectorZ > 0) then { _pitch = ( (_minDeflection max (_adjustVectorZ min _maxDeflection) ) ); }; }; private _finalAdjustVector = [_yaw, _roll, _pitch]; TRACE_3("",_pitch,_yaw,_roll); TRACE_3("",_targetVector,_adjustVector,_finalAdjustVector); if (accTime > 0) then { private _changeVector = (vectorDir _projectile) vectorAdd _finalAdjustVector; TRACE_2("",_projectile,_changeVector); [_projectile, _changeVector] call FUNC(changeMissileDirection); }; }; #ifdef DRAW_GUIDANCE_INFO TRACE_3("",_projectilePos,_seekerTargetPos,_profileAdjustedTargetPos); drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], ASLtoAGL _projectilePos, 0.75, 0.75, 0, _ammo, 1, 0.025, "TahomaB"]; private _ps = "#particlesource" createVehicleLocal (ASLtoAGL _projectilePos); _PS setParticleParams [["\A3\Data_f\cl_basic", 8, 3, 1], "", "Billboard", 1, 3.0141, [0, 0, 2], [0, 0, 0], 1, 1.275, 1, 0, [1, 1], [[1, 0, 0, 1], [1, 0, 0, 1], [1, 0, 0, 1]], [1], 1, 0, "", "", nil]; _PS setDropInterval 3.0; #endif _stateParams set [0, diag_tickTime]; END_COUNTER(guidancePFH);