/* * Author: commy2 * Initializes the friendly fire module. * * Arguments: * 0: Logic * 1: Synced units * 2: Activated * * Return Value: * None * * Example: * [logic, [ACE_Player], true] call ace_respawn_fnc_moduleFriendlyFire * * Public: No */ #include "script_component.hpp" params ["_logic", "_units", "_activated"]; if !(_activated) exitWith {}; // this is done for JIP compatibility if (isServer) then { [{ missionNamespace setVariable [QGVAR(showFriendlyFireMessage), true]; publicVariable QGVAR(showFriendlyFireMessage); }, [], 0.1] call CBA_fnc_waitAndExecute; }; INFO("Friendly Fire Messages Module Initialized.");