/** * fn_getWeaponItems_f.sqf * @Descr: Get the weapon items from the unit. * @Author: Glowbal * * @Arguments: [unit OBJECT] * @Return: * @PublicAPI: false */ #include "script_component.hpp" private "_unit"; _unit = _this select 0; [primaryWeaponItems _unit, secondaryWeaponItems _unit, handgunItems _unit];