/* * Author: commy2 * Checks if the unit can join a group * * Arguments: * 0: Unit * 1: Target * * Return Value: * Able to join a group * * Example: * [player, target] call ace_interaction_fnc_canJoinGroup * * Public: No */ #include "script_component.hpp" params ["_unit", "_target"]; alive _target && {!(_target getVariable ["ACE_isUnconscious", false])} && {side group _unit == side group _target} && {group _unit != group _target} // return