#include "script_component.hpp" [ "CBA_settingsInitialized", { if (isServer) then { [] call FUNC(initBlackList); [] call FUNC(initMaterialCache); }; #ifdef DEBUG_MODE_DRAW if (hasInterface) then { private _h = [LINKFUNC(dev_drawTrace), 0] call CBA_fnc_addPerFrameHandler; missionNamespace setVariable [QGVAR(dev_drawPFEH), _h]; ["unit", LINKFUNC(dev_switchUnitHandle), true] call CBA_fnc_addPlayerEventHandler; [objNull, ace_player] call FUNC(dev_switchUnitHandle); }; #endif } ] call CBA_fnc_addEventHandler; #ifdef LOG_FRAG_INFO [true, true, 30] call FUNC(dev_debugAmmo); #endif