--- layout: wiki title: nightvision framework description: group: framework order: 5 parent: wiki --- ## 1. Configuring your NVGs ```c++ class CfgWeapons { class Binocular; class your_nvgs: Binocular { displayName = "your nvg"; // name displayed in the inventory ACE_NightVision_grain = 0.75; // amount of grain (dots) on the screen (0= less) ACE_NightVision_blur = 0.055; // blur amount, (0= less) keep low ACE_NightVision_radBlur = 0.001; // radial blur amount (0=less) keep low }; }; ``` - There's no escape here, you'll have to fiddle with the values to find the value that please you. - `ACE_NightVision_grain` can be higher than 1, it's on 2.25 for gen1 goggles for example.