#include "..\script_component.hpp" /* * Author: Jonpas * Sets basic visible elements of the UI using showHUD setter. * * Arguments: * 0: Show Hint (default: false) * * Return Value: * None * * Example: * [false] call ace_ui_fnc_setElements * * Public: No */ params [["_showHint", false]]; if (isArray (missionConfigFile >> "showHUD")) exitWith { if (_showHint) then { [LSTRING(Disabled)] call EFUNC(common,displayTextStructured); }; }; ["ui", [ true, GVAR(soldierVehicleWeaponInfo), GVAR(vehicleRadar), GVAR(vehicleCompass), true, GVAR(commandMenu), GVAR(groupBar), true, true, true ]] call EFUNC(common,showHud);