class CfgAmmo { class BulletBase; class B_20mm : BulletBase { hit = 80; indirectHit = 12; indirectHitRange = 2; //2; caliber = 1.4; tracerStartTime = 0.02; timeToLive = 40; explosive = 1.8; tracersEvery = 3; tracerEndTime = 3.5; nvgOnly = 1; CraterEffects = "ExploAmmoCrater"; explosionEffects = "ExploAmmoExplosion"; model = "\A3\Weapons_f\Data\bullettracer\tracer_red"; }; class ACE_20mm_HE : B_20mm {}; class ACE_20mm_AP : B_20mm { hit = 50; indirectHit = 12; indirectHitRange = 0.3; //2; explosive = 0; CraterEffects = ""; explosionEffects = ""; }; // adjust minigun caliber and deflection to other ammo class SubmunitionBullet; class B_65x39_Minigun_Caseless: SubmunitionBullet { caliber = 1; deflecting = 15; }; class B_762x51_Minigun_Tracer_Red: SubmunitionBullet { caliber = 1.6; deflecting = 15; }; // also adjust tracer, "muh lightshow"; also adjust splash damage radius class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase { hit = 80; indirectHit = 12; indirectHitRange = 3; //2; caliber = 1.4; deflecting = 3; fuseDistance = 3; tracerStartTime = 0.02; timeToLive = 40; }; // helper projectiles to simulate a rof > fps class ACE_Gatling_30mm_HE_Plane_CAS_01_Deploy: Gatling_30mm_HE_Plane_CAS_01_F { simulation = "shotSubmunitions"; triggerTime = 0; submunitionAmmo = "ACE_Gatling_30mm_HE_Plane_CAS_01_Sub"; submunitionConeType[] = {"custom", {{0,0}, {0,0}, {0,0}} }; }; class ACE_Gatling_30mm_HE_Plane_CAS_01_Sub: Gatling_30mm_HE_Plane_CAS_01_F {}; // adjust damage and splash damage, closer to bluefor gatling with same caliber class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F { hit = 70; //40; indirectHit = 11; //14; indirectHitRange = 3; }; };