// by commy2 #include "script_component.hpp" /* [{ if (!isNull ACE_player) then { [(_this select 1)] call cba_fnc_removePerFrameHandler; [ACE_player, "isPlayer"] call EFUNC(common,muteUnit); }; }, 0, []] call CBA_fnc_addPerFrameHandler; */ if (!hasInterface) exitWith {}; // Mutes/unmutes units when the player changes ["playerChanged", { EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer); // On player change mute the new player [_newPlayer, "isPlayer"] call EFUNC(common,muteUnit); // Unmute the old player if (alive _oldPlayer) then { [_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit); }; }] call EFUNC(common,addEventhandler);