#include "script_component.hpp" /* * Author: commy2 * Moves a rallypoint to the players location. * * Arguments: * 0: Unit * 1: Side * * Return Value: * None * * Example: * [ACE_Player, side ACE_Player] call ace_respawn_fnc_moveRallypoint * * Public: No */ params ["_unit", "_side"]; private _rallypoint = [ objNull, missionNamespace getVariable ["ACE_Rallypoint_West", objNull], missionNamespace getVariable ["ACE_Rallypoint_East", objNull], missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull] ] select ([west, east, independent] find _side) + 1; TRACE_3("moving rally",_unit,_rallypoint,typeOf _rallypoint); if (isNull _rallypoint) exitWith {}; private _position = getPosATL _unit; _position = _position findEmptyPosition [0, 2, typeOf _rallypoint]; if (_position isEqualTo []) then {_position = getPosATL _unit}; _position set [2, 0]; [localize LSTRING(Deploy)] call EFUNC(common,displayTextStructured); [{ params ["_rallypoint", "_unit", "_position"]; _rallypoint setPosATL _position; _unit reveal _rallypoint; _rallypoint setVariable [QGVAR(markerDate), [dayTime, "HH:MM"] call BIS_fnc_timeToString, true]; ["ace_rallypointMoved", [_rallypoint, _side, _position]] call CBA_fnc_globalEvent; [localize LSTRING(Deployed)] call EFUNC(common,displayTextStructured); }, [_rallypoint, _unit, _position], 5] call CBA_fnc_waitAndExecute;