#include "script_component.hpp" /* * Author: veteran29 * Handle player unit animation changes. * * Arguments: * 0: Unit * 1: Current animation * * Return Value: * None * * Example: * [newbob, "amovpercmtacslowwrfldf_ver2"] call ace_ui_fnc_onAnimChanged * * Public: No */ (_this select 1) call FUNC(handleSpeedIndicator);