#include "..\script_component.hpp" /* * Author: KoffeinFlummi, commy2, Ruthberg * Handles deafness due to explosions going off near the player. * * Arguments: * 0: Unit * 1: Damage inflicted to the unit * * Return Value: * None * * Example: * [clientExplosionEvent] call ace_hearing_fnc_explosionNear * * Public: No */ params ["_unit", "_damage"]; TRACE_2("explosion near player",_unit,_damage); private _strength = (0 max _damage) * 30; // Call immediately, as it will get picked up later by the update thread anyway _strength call FUNC(earRinging);