#include "script_component.hpp" /* * Author: Katalam * Prevents stitch actions from showing if the body is either fully stitched or has no open wounds. * * Arguments: * 0: The medic * 1: The patient * * ReturnValue: * Can Stitch * * Example: * [player, cursorTarget] call ace_medical_treatment_fnc_canStitch * * Public: No */ params ["", "_patient"]; !((_patient getVariable [QEGVAR(medical,bandagedWounds), []]) isEqualTo [])