class EGVAR(arsenal,actions) { class ADDON { displayName = CSTRING(DisplayName); condition = QUOTE(_this call FUNC(hasGunbag)); scopeEditor = 0; // variables are reset between 3DEN and mission start tabs[] = {0,5}; class GVAR(status) { textStatement = QUOTE([_this select 0] call FUNC(weaponName)); }; class GVAR(store) { label = CSTRING(ToGunbag); condition = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(canInteract) == 0); statement = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(toGunbagCallback)); }; class GVAR(retrieve) { label = CSTRING(OffGunbag); condition = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(canInteract) == 1); statement = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(offGunbagCallback)); }; class GVAR(swap) { label = CSTRING(SwapGunbag); condition = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(canInteract) == 2); statement = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(swapGunbagCallback)); }; }; };