["ACE3 Equipment", QGVAR(KestrelDialogKey), localize LSTRING(KestrelDialogKey), { // Conditions: canInteract if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if (GVAR(Kestrel4500)) exitWith { closeDialog 0; false }; // Statement [] call FUNC(createKestrelDialog); false }, {false}, [0, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // (empty default key) ["ACE3 Equipment", QGVAR(DisplayKestrelKey), localize LSTRING(DisplayKestrelKey), { // Conditions: canInteract if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Statement [] call FUNC(displayKestrel); false }, {false}, [0, [true, false, false]], false, 0] call CBA_fnc_addKeybind; // (empty default key) //Add deviceKey entry: private _conditonCode = { [] call FUNC(canShow); }; private _toggleCode = { // Conditions: canInteract if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Statement if (!GVAR(Overlay)) then { //If no overlay, show it: [] call FUNC(displayKestrel); } else { //If overlay is up, switch to dialog: [] call FUNC(createKestrelDialog); }; }; private _closeCode = { // Statement if (GVAR(Overlay)) then { //If dispaly is open, close it: GVAR(Overlay) = false; }; if (dialog && {!isNull (uiNamespace getVariable ["Kestrel4500_Display", displayNull])}) then { //If dialog is open, close it: GVAR(Kestrel4500) = false; closeDialog 0; }; }; [(localize LSTRING(Name)), QPATHTOF(UI\Kestrel4500.paa), _conditonCode, _toggleCode, _closeCode] call EFUNC(common,deviceKeyRegisterNew);