// by commy2 #include "script_component.hpp" ADDON = false; #include "XEH_PREP.hpp" //ACE events global variables GVAR(eventsLocation) = createLocation ["ACE_HashLocation", [-10000,-10000,-10000], 0, 0]; GVAR(eventsLocation) setText QGVAR(eventsLocation); // backwards comp DFUNC(canUseWeapon) = { ACE_DEPRECATED("ace_common_fnc_canUseWeapon","3.7.0","CBA_fnc_canUseWeapon"); _this call CBA_fnc_canUseWeapon; }; DFUNC(selectWeaponMode) = { ACE_DEPRECATED("ace_common_fnc_selectWeaponMode","3.7.0","CBA_fnc_selectWeapon"); _this call CBA_fnc_selectWeapon; }; GVAR(syncedEvents) = HASH_CREATE; GVAR(showHudHash) = [] call FUNC(hashCreate); //GVARS for execNextFrame and waitAndExec and waitUntilAndExecute GVAR(waitAndExecArray) = []; GVAR(nextFrameNo) = diag_frameno; GVAR(nextFrameBufferA) = []; GVAR(nextFrameBufferB) = []; GVAR(waitUntilAndExecArray) = []; GVAR(settingsInitFinished) = false; GVAR(runAtSettingsInitialized) = []; // @todo: Generic local-managed global-synced objects (createVehicleLocal) //Debug ACE_COUNTERS = []; // Load settings on the server and broadcast them if (isServer) then { call FUNC(loadSettingsOnServer); }; GVAR(statusEffect_Names) = []; GVAR(statusEffect_isGlobal) = []; ////////////////////////////////////////////////// // Set up PlayerChanged eventhandler for pre init (EH is installed in postInit) ////////////////////////////////////////////////// ACE_player = objNull; uiNamespace setVariable ["ACE_player", objNull]; ////////////////////////////////////////////////// // Time handling ////////////////////////////////////////////////// ACE_time = diag_tickTime; ACE_realTime = diag_tickTime; ACE_virtualTime = diag_tickTime; ACE_diagTime = diag_tickTime; ACE_gameTime = time; ACE_pausedTime = 0; ACE_virtualPausedTime = 0; [FUNC(timePFH), 0, []] call CBA_fnc_addPerFrameHandler; // Init toHex [0] call FUNC(toHex); isHC = !hasInterface && !isDedicated; // deprecated because no tag missionNamespace setVariable ["ACE_isHC", ACE_isHC]; uiNamespace setVariable ["ACE_isHC", ACE_isHC]; ADDON = true;