class CfgVehicles {
    class Man;
    class CAManBase: Man {
        class ACE_SelfActions {
            class ACE_Explosives {
                displayName = $STR_ACE_Explosives_Menu;
                condition = QUOTE(!(_player getVariable [ARR_2('ace_explosives_PlantingExplosive',false)]));
                statement = "";
                exceptions[] = {"isNotSwimming", "isNotInside"};
                showDisabled = 1;
                priority = 4;
                icon = PATHTOF(UI\Explosives_Menu_ca.paa);
                hotkey = "X";
                //Sub-menu items
                class ACE_Detonate {
                    displayName = $STR_ACE_Explosives_Detonate;
                    condition = QUOTE([_player] call FUNC(canDetonate));
                    statement = "";
                    insertChildren = QUOTE([_player] call FUNC(addTransmitterActions););
                    exceptions[] = {"isNotSwimming", "isNotInside"};
                    showDisabled = 1;
                    icon = PATHTOF(UI\Explosives_Menu_ca.paa);
                    priority = 2;
                    hotkey = "T";
                };
                class ACE_Place {
                    displayName = $STR_ACE_Explosives_Place;
                    condition = QUOTE((vehicle _player == _player) and {[_player] call FUNC(hasExplosives)});
                    statement = "";
                    insertChildren = QUOTE([_player] call FUNC(addExplosiveActions););
                    exceptions[] = {"isNotSwimming"};
                    showDisabled = 1;
                    icon = PATHTOF(UI\Place_Explosive_ca.paa);
                    priority = 1;
                    hotkey = "P";
                };
                class ACE_Cellphone {
                    displayName = $STR_ACE_Explosives_cellphone_displayName;
                    condition = "('ACE_Cellphone' in (items ace_player))";
                    statement = "closeDialog 0;createDialog 'Rsc_ACE_PhoneInterface';";
                    exceptions[] = {"isNotSwimming", "isNotInside"};
                    showDisabled = 0;
                    icon = PATHTOF(Data\UI\Cellphone_UI.paa);
                    priority = 0.8;
                };
            };
        };
    };

    class Items_base_F;
    class ACE_DefuseObject: Items_base_F {
        XEH_ENABLED;
        author = "ACE";
        _generalMacro = "ACE_DefuseObject";
        displayName = "ACE Defuse Helper";
        mapSize = 0.2;
        icon = "iconObject_1x2";
        model = "\A3\Weapons_f\dummyweapon.p3d";
        scope = 2;
        scopeCurator = 1;
        vehicleClass = "Cargo";
        class ACE_Actions {
            class ACE_MainActions {
                selection = "";
                distance = 5;
                condition = "true";
                class ACE_Defuse {
                    displayName = $STR_ACE_Explosives_Defuse;
                    condition = QUOTE([ARR_2(_player,_target)] call FUNC(canDefuse));
                    statement = QUOTE([ARR_2(_player,_target)] call FUNC(startDefuse););
                    exceptions[] = {"isNotSwimming"};
                    showDisabled = 0;
                    icon = PATHTOF(UI\Defuse_ca.paa);
                    priority = 0.8;
                    hotkey = "F";
                    distance = 5;
                };
            };
        };
    };
    class ACE_Explosives_Place: Items_base_F {
        XEH_ENABLED;
        author = "ACE";
        _generalMacro = "ACE_Explosives_Place";
        displayName = "Multi-meter";
        mapSize = 0.2;
        icon = "iconObject_1x2";
        model = "\A3\Structures_F\Items\Tools\MultiMeter_F.p3d";
        scope = 2;
        scopeCurator = 1;
        vehicleClass = "Cargo";
        ACE_offset[] = {0,0,0};
        class ACE_Actions {
            class ACE_MainActions {
                selection = "";
                distance = 5;
                condition = "true";
                class ACE_SetTrigger {
                    selection = "";
                    displayName = "$STR_ACE_Explosives_TriggerMenu";
                    distance = 4;
                    condition = "true";
                    statement = "";
                    insertChildren = QUOTE([ARR_3(_target getVariable QUOTE(QGVAR(class)),_target,_player)] call FUNC(addTriggerActions););
                    showDisabled = 0;
                    exceptions[] = {};
                    priority = 5;
                    icon = QUOTE(PATHTOF(UI\Explosives_Menu_ca.paa));
                };
                class ACE_PickUp {
                    selection = "";
                    displayName = "$STR_ACE_Explosives_Pickup";
                    distance = 4;
                    condition = "true";
                    statement = QUOTE([ARR_2(_player,_target getVariable QUOTE(QGVAR(class)))] call EFUNC(common,addToInventory);deleteVehicle _target;);
                    showDisabled = 0;
                    exceptions[] = {};
                    priority = 5;
                    icon = "\A3\ui_f\data\IGUI\Cfg\Actions\Obsolete\ui_action_takemine_ca.paa";
                };
            };
        };
    };

    class ACE_Explosives_Place_DemoCharge:ACE_Explosives_Place {
        displayName = "Demo Charge";
        model = "\A3\Weapons_F\explosives\c4_charge_small_d";
    };
    class ACE_Explosives_Place_APERSBoundingMine:ACE_Explosives_Place {
        displayName = "APERS Bounding Mine";
        model = "\A3\Weapons_F\explosives\mine_AP_bouncing";
    };
    class ACE_Explosives_Place_APERSMine:ACE_Explosives_Place {
        displayName = "APERS Mine";
        model = "\A3\Weapons_F\explosives\mine_ap";
    };
    class ACE_Explosives_Place_APERSTripwireMine:ACE_Explosives_Place {
        displayName = "APERS Tripwire Mine";
        model = "\A3\Weapons_F\explosives\mine_AP_tripwire";
        ACE_offset[] = {1,0,0};
    };

    class ACE_Explosives_Place_ATMine:ACE_Explosives_Place {
        displayName = "AT Mine";
        model = "\A3\Weapons_f\Explosives\mine_at";
    };

    class ACE_Explosives_Place_Claymore:ACE_Explosives_Place {
        displayName = "Claymore";
        model = "\A3\Weapons_F\explosives\mine_AP_miniclaymore";
    };

    class ACE_Explosives_Place_SatchelCharge:ACE_Explosives_Place {
        displayName = "Satchel Charge";
        model = "\A3\Weapons_F\Explosives\satchel";
    };

    class ACE_Explosives_Place_SLAM:ACE_Explosives_Place {
        displayName = "SLAM";
        model = "\A3\Weapons_F\Explosives\mine_SLAM_directional";
    };

    // IEDs
    class ACE_Explosives_Place_IEDUrbanBig:ACE_Explosives_Place {
        displayName = "IED Urban Big";
        model = "\A3\Weapons_F\Explosives\IED_urban_big";
    };

    class ACE_Explosives_Place_IEDLandBig:ACE_Explosives_Place {
        displayName = "IED Land Big";
        model = "\A3\Weapons_F\Explosives\IED_land_big";
    };

    class ACE_Explosives_Place_IEDUrbanSmall:ACE_Explosives_Place {
        displayName = "IED Urban Small";
        model = "\A3\Weapons_F\Explosives\IED_urban_small";
    };

    class ACE_Explosives_Place_IEDLandSmall:ACE_Explosives_Place {
        displayName = "IED Land Small";
        model = "\A3\Weapons_F\Explosives\IED_land_small";
    };

    class NATO_Box_Base;
    class EAST_Box_Base;
    class IND_Box_Base;
    class FIA_Box_Base_F;
    class Box_NATO_Support_F;

    class Box_NATO_AmmoOrd_F: NATO_Box_Base {
        class TransportItems {
            MACRO_ADDITEM(ACE_Clacker,12);
            MACRO_ADDITEM(ACE_M26_Clacker,6);
            MACRO_ADDITEM(ACE_DefusalKit,12);
        };
    };

    class Box_East_AmmoOrd_F: EAST_Box_Base {
        class TransportItems {
            MACRO_ADDITEM(ACE_Clacker,12);
            MACRO_ADDITEM(ACE_M26_Clacker,6);
            MACRO_ADDITEM(ACE_DefusalKit,12);
        };
    };

    class Box_IND_AmmoOrd_F: IND_Box_Base {
        class TransportItems {
            MACRO_ADDITEM(ACE_Clacker,12);
            MACRO_ADDITEM(ACE_M26_Clacker,6);
            MACRO_ADDITEM(ACE_DefusalKit,12);
            MACRO_ADDITEM(ACE_Deadmanswitch,2);
            MACRO_ADDITEM(ACE_Cellphone,3);
        };
    };

    class Box_FIA_Ammo_F: FIA_Box_Base_F {
        class TransportItems {
            MACRO_ADDITEM(ACE_Clacker,2);
            MACRO_ADDITEM(ACE_M26_Clacker,2);
            MACRO_ADDITEM(ACE_DefusalKit,2);
            MACRO_ADDITEM(ACE_Deadmanswitch,1);
            MACRO_ADDITEM(ACE_Cellphone,2);
        };
    };

    class ACE_Box_Misc: Box_NATO_Support_F {
        class TransportItems {
            MACRO_ADDITEM(ACE_Clacker,12);
            MACRO_ADDITEM(ACE_M26_Clacker,6);
            MACRO_ADDITEM(ACE_DefusalKit,12);
            MACRO_ADDITEM(ACE_Deadmanswitch,6);
            MACRO_ADDITEM(ACE_Cellphone,10);
        };
    };

    class B_Kitbag_rgr;
    class B_Kitbag_rgr_Exp: B_Kitbag_rgr {
        class TransportItems {
            class _xx_ToolKit { // xXToOlKiT420mLgXx
                count = 0;
            };
        };
    };
    class B_Carryall_ocamo;
    class B_Carryall_ocamo_Exp: B_Carryall_ocamo {
        class TransportItems {
            class _xx_ToolKit {
                count = 0;
            };
        };
    };
    class B_Carryall_oucamo;
    class B_Carryall_oucamo_Exp: B_Carryall_oucamo {
        class TransportItems {
            class _xx_ToolKit {
                count = 0;
            };
        };
    };
    class B_Carryall_oli;
    class G_Carryall_Exp: B_Carryall_oli {
        class TransportItems {
            class _xx_ToolKit {
                count = 0;
            };
        };
    };
    class I_Carryall_oli_Exp: B_Carryall_oli {
        class TransportItems {
            class _xx_ToolKit {
                count = 0;
            };
        };
    };

    #include "CfgModule.hpp"

    // Add ACE_Clacker and ACE_DefusalKit to every explosive unit.
    #define MACRO_ADDMINEKIT \
    items[] = {"FirstAidKit", "ACE_Clacker", "ACE_DefusalKit"}; \
    respawnitems[] = {"FirstAidKit", "ACE_Clacker", "ACE_DefusalKit"};

    class B_Soldier_base_F; class B_soldier_exp_F:B_Soldier_base_F {MACRO_ADDMINEKIT};
    class B_Soldier_03_f; class B_engineer_F:B_Soldier_03_f {MACRO_ADDMINEKIT};
    class B_Soldier_diver_base_F; class B_diver_exp_F:B_Soldier_diver_base_F {MACRO_ADDMINEKIT};
    class B_Soldier_recon_base; class B_recon_exp_F:B_Soldier_recon_base {MACRO_ADDMINEKIT};
    class B_CTRG_soldier_engineer_exp_F:B_Soldier_base_F {MACRO_ADDMINEKIT};
    class I_G_Soldier_base_F; class I_G_engineer_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT};
    class I_G_Soldier_exp_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT};
    class B_G_engineer_F:I_G_engineer_F {MACRO_ADDMINEKIT};
    class O_G_engineer_F:I_G_engineer_F {MACRO_ADDMINEKIT};
    class B_G_Soldier_exp_F:I_G_Soldier_exp_F {MACRO_ADDMINEKIT};
    class O_G_Soldier_exp_F:I_G_Soldier_exp_F {MACRO_ADDMINEKIT};
    class I_Soldier_02_F; class I_Soldier_exp_F:I_Soldier_02_F {MACRO_ADDMINEKIT};
    class I_Soldier_base_F; class I_engineer_F:I_Soldier_base_F {MACRO_ADDMINEKIT};
    class I_Soldier_diver_base_F; class I_diver_exp_F:I_Soldier_diver_base_F {MACRO_ADDMINEKIT};
    class O_Soldier_base_F; class O_soldier_exp_F:O_Soldier_base_F {MACRO_ADDMINEKIT};
    class O_engineer_F:O_Soldier_base_F {MACRO_ADDMINEKIT};
    class O_Soldier_diver_base_F; class O_diver_exp_F:O_Soldier_diver_base_F {MACRO_ADDMINEKIT};
    class O_Soldier_recon_base; class O_recon_exp_F:O_Soldier_recon_base {MACRO_ADDMINEKIT};
    class O_Soldier_Urban_base; class O_soldierU_exp_F:O_Soldier_Urban_base {MACRO_ADDMINEKIT};
    class O_engineer_U_F:O_Soldier_Urban_base {MACRO_ADDMINEKIT};
    class B_Protagonist_VR_F:B_Soldier_base_F {MACRO_ADDMINEKIT};
    class O_Protagonist_VR_F:O_Soldier_base_F {MACRO_ADDMINEKIT};
    class I_Protagonist_VR_F:I_Soldier_base_F {MACRO_ADDMINEKIT};
    class B_Soldier_F; class b_soldier_universal_f:B_Soldier_F {MACRO_ADDMINEKIT};
    class B_G_Soldier_F; class b_g_soldier_universal_f:B_G_Soldier_F {MACRO_ADDMINEKIT};
    class O_Soldier_F; class o_soldier_universal_f:O_Soldier_F {MACRO_ADDMINEKIT};
    class O_G_Soldier_F; class o_g_soldier_universal_f:O_G_Soldier_F {MACRO_ADDMINEKIT};
    class I_soldier_F; class i_soldier_universal_f:I_soldier_F {MACRO_ADDMINEKIT};
    class I_G_Soldier_F; class i_g_soldier_universal_f:I_G_Soldier_F {MACRO_ADDMINEKIT};

    // Add ACE_Clacker to snipers and spotters for setting off Claymores
    #define MACRO_ADDCLAYMOREKIT \
    items[] = {"FirstAidKit","ACE_Clacker"}; \
    respawnitems[] = {"FirstAidKit","ACE_Clacker"};

    class B_Soldier_sniper_base_F;
    class B_sniper_F: B_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
    class B_spotter_F: B_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
    class I_Soldier_sniper_base_F;
    class I_Sniper_F: I_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
    class I_Spotter_F: I_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
    class O_Soldier_sniper_base_F;
    class O_sniper_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
    class O_spotter_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
};