#define DEBUG_MODE_FULL #include "script_component.hpp" FUNC(guidance_LGB_LOAL_PFH) = { //TRACE_1("enter", _this); _args = _this select 0; //PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile); _lgb = _args select 6; _curVelocity = velocity _lgb; if(!alive _lgb) exitWith { [(_this select 1)] call cba_fnc_removePerFrameHandler; }; _targets = [_lgb, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call uo_laser_fnc_findLaserDesignator; //TRACE_2("Targets", _target, _targets); if((_targets select 0)) then { _target = _targets select 1; // player sideChat "FUCK!"; // drop ["\a3\data_f\Cl_basic","","Billboard",1,20,(getPos _lgb),[0,0,0],1,1.275,1.0,0.0,[5],[[1,0,0,1]],[0],0.0,2.0,"","",""]; _yVec = vectorDir _lgb; _zVec = vectorUp _lgb; _xVec = vectorNormalized (_yVec vectorCrossProduct _zVec); _lgbPos = getPosASL _lgb; // player sideChat "G!"; _targetPos = getPosASL _target; if((count _targetPos) > 0) then { // player sideChat format["f: %1", _targetPos]; _addHeight = [0,0,(_lgbPos distance _targetPos)*0.06]; // drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]]; _targetPos = _targetPos vectorAdd _addHeight; _def = 0.0025; _targetVectorSeeker = [_lgb, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace); // _targetVectorSeeker = _lgb worldToModel (ASLtoATL _targetPos); // _targetVectorSeeker = [0,0,0] vectorFromTo _targetVectorSeeker; _yaw = 0.0; if((_targetVectorSeeker select 0) < 0) then { _yaw = -_def; } else { if((_targetVectorSeeker select 0) > 0) then { _yaw = _def; }; }; _pitch = 0.0; if((_targetVectorSeeker select 2) < 0) then { _pitch = -_def; } else { if((_targetVectorSeeker select 2) > 0) then { _pitch = _def; }; }; #ifdef DEBUG_MODE_FULL drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _lgbPos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"]; drawLine3D [ASLtoATL _lgbPos, ASLtoATL _targetPos, [1,0,0,1]]; _distance = ([getPos startPos, _lgbPos] call BIS_fnc_distance2D); _marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _lgbPos select 2]]; _marker setMarkerTypeLocal "mil_dot"; _marker setMarkerColorLocal "ColorRed"; MARKERCOUNT = MARKERCOUNT + 1; #endif if(accTime > 0) then { _outVector = [_lgb, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace); // _outVector = _lgb modelToWorldVisual [_yaw, 1, _pitch]; // _outVector = ATLtoASL _outVector; _vectorTo = _lgbPos vectorFromTo _outVector; // hintSilent format["v: %1", _vectorTo]; // _lgb setVectorDir _vectorTo; _lgb setVectorDirAndUp [_vectorTo, vectorUp _lgb]; }; #ifdef DEBUG_MODE_FULL hintSilent format["d: %1", _lgbPos vectorDistance _targetPos]; #endif }; }; }; FUNC(guidance_LGB_LOAL) = { PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile); [FUNC(guidance_LGB_LOAL_PFH), 0, _this] call cba_fnc_addPerFrameHandler; }; PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile); _fireMode = _shooter getVariable ["ACE_FIRE_SELECTION", ACE_DEFAULT_FIRE_SELECTION]; switch (_fireMode select 0) do { // Default to FIREMODE_DIRECT_LOAL // FIREMODE_DIRECT_LOAL default { LOG("Initiating FIREMODE_DIRECT_LOAL"); _this call FUNC(guidance_LGB_LOAL); }; };