#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; author = ECSTRING(common,ACETeam); authors[] = {"commy2"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgMoves.hpp" #include "CfgRecoils.hpp" class CfgCameraShake { // What does this do, really? It seems like the engine no longer respects it. defaultCaliberCoefWeaponFire = 0; }; class ACE_newEvents { firedPlayer = "ace_firedPlayer"; };