acceleration = 300; maxSpeed = 936; irScanRangeMin = 500; irScanRangeMax = 5000; aileronSensitivity = 0.64; elevatorSensitivity = 0.682; rudderInfluence = 0.001; aileronControlsSensitivityCoef = 3; elevatorControlsSensitivity = 2; rudderControlsSensitivityoef = 4; elevatorCoef[] = {0.6, 0.73, 0.62, 0.52, 0.39, 0.33, 0.28}; aileronCoef[] = {0.5, 0.68, 0.75, 0.86, 0.92, 0.96, 1}; rudderCoef[] = {0.9, 0.75, 0.58, 0.45, 0.38, 0.35, 0.3}; envelope[] = {0, 0.06, 1.2, 3, 3.6, 3.75, 3.65, 3.45, 3.3, 2.8, 2.4, 1.9, 1.5}; angleOfIndicence = 0.0523599; //determines velocity vector behaviour, how quickly it catches up with where your nose is pointing, I think draconicForceXCoef = 7.5; //max angle of attack, lower value gives higher aoa draconicForceYCoef = 0.2198; //Something to do with bleed off of speed, low values seem to increase bleed off draconicForceZCoef = 5.12; //???? draconicTorqueXCoef = 0.18; //resistance to elevator input, also impacts speed degradation draconicTorqueYCoef = 0.000017; thrustCoef[] = {1.3, 1.27, 1.24, 1.2, 1.17, 1.15, 1.13, 1.1, 1.06, 1, 0.94, 0.72, 0.51, 0.4, 0.25, 0}; gunAimDown = 0.029; flapsFrictionCoef = 0.32;