#include "script_component.hpp" #include "..\defines.hpp" /* * Author: Alganthe * Fill left panel. * * Arguments: * 0: Arsenal display * 1: Tab control * * Return Value: * None * * Public: No */ params ["_display", "_control"]; private _ctrlIDC = ctrlIDC _control; if (!isNil QGVAR(currentLeftPanel)) then { private _previousCtrlBackground = _display displayCtrl (GVAR(currentLeftPanel) - 1); _previousCtrlBackground ctrlSetFade 1; _previousCtrlBackground ctrlCommit FADE_DELAY; }; private _ctrlBackground = _display displayCtrl (_ctrlIDC - 1); private _ctrlPanel = _display displayCtrl IDC_leftTabContent; _ctrlBackground ctrlSetFade 0; _ctrlBackground ctrlCommit FADE_DELAY; // Force a "refresh" animation of the panel _ctrlPanel ctrlSetFade 1; _ctrlPanel ctrlCommit 0; _ctrlPanel ctrlSetFade 0; _ctrlPanel ctrlCommit FADE_DELAY; _ctrlPanel lbSetCurSel -1; // Fill sort options private _sortLeftCtrl = _display displayCtrl IDC_sortLeftTab; [_display, _control, _sortLeftCtrl] call FUNC(fillSort); // Handle icons and filling switch true do { case (_ctrlIDC in [IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon]) : { // Purge old data lbClear _ctrlPanel; private _addEmpty = _ctrlPanel lbadd format [" <%1>",localize "str_empty"]; _ctrlPanel lbsetvalue [_addEmpty, -1]; { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } foreach ((GVAR(virtualItems) select IDX_VIRT_WEAPONS) select ([IDC_buttonPrimaryWeapon, IDC_buttonSecondaryWeapon, IDC_buttonHandgun] find _ctrlIDC)); }; case (_ctrlIDC in [IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack]) : { lbClear _ctrlPanel; private _addEmpty = _ctrlPanel lbadd format [" <%1>",localize "str_empty"]; _ctrlPanel lbsetvalue [_addEmpty, -1]; // Filling switch (_ctrlIDC) do { case IDC_buttonUniform : { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } foreach (GVAR(virtualItems) select IDX_VIRT_UNIFORM); }; case IDC_buttonVest : { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } foreach (GVAR(virtualItems) select IDX_VIRT_VEST); }; case IDC_buttonBackpack : { { ["CfgVehicles", _x, _ctrlPanel] call FUNC(addListBoxItem); } foreach (GVAR(virtualItems) select IDX_VIRT_BACKPACK); }; }; }; default { GVAR(currentRightPanel) = nil; lbClear _ctrlPanel; if !(_ctrlIDC in [IDC_buttonFace, IDC_buttonVoice]) then { private _addEmpty = _ctrlPanel lbadd format [" <%1>",localize "str_empty"]; _ctrlPanel lbsetvalue [_addEmpty, -1]; }; switch (_ctrlIDC) do { case IDC_buttonHeadgear: { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } foreach (GVAR(virtualItems) select IDX_VIRT_HEADGEAR); }; case IDC_buttonGoggles : { { ["CfgGlasses", _x, _ctrlPanel] call FUNC(addListBoxItem); } foreach (GVAR(virtualItems) select IDX_VIRT_GOGGLES); }; case IDC_buttonNVG : { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } foreach (GVAR(virtualItems) select 8); }; case IDC_buttonBinoculars : { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } foreach (GVAR(virtualItems) select 9); }; case IDC_buttonMap : { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } foreach (GVAR(virtualItems) select 10); }; case IDC_buttonCompass : { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } foreach (GVAR(virtualItems) select 11); }; case IDC_buttonRadio : { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } foreach (GVAR(virtualItems) select 12); }; case IDC_buttonWatch : { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } foreach (GVAR(virtualItems) select 13); }; case IDC_buttonGPS : { { ["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem); } foreach (GVAR(virtualItems) select 14); }; case IDC_buttonFace : { { { if ( getnumber (_x >> "disabled") == 0 && {getText (_x >> "head") != ""} && {configName _x != "Default"} ) then { private _configName = configName _x; private _displayName = getText (_x >> "displayName"); private _lbAdd = _ctrlPanel lbAdd _displayName; _ctrlPanel lbSetData [_lbAdd, _configName]; _ctrlPanel lbSetTooltip [_lbAdd,format ["%1\n%2",_displayName, _configName]]; _x call ADDMODICON; }; } foreach ("true" configClasses _x); } foreach ("true" configClasses (configfile >> "cfgfaces")); }; case IDC_buttonVoice : { private _voices = (configProperties [(configFile >> "CfgVoice"), "isClass _x && {getNumber (_x >> 'scope') == 2}", true]) - [(configfile >> "CfgVoice" >> "NoVoice")]; { ["CfgVoice", configName _x, _ctrlPanel, "icon"] call FUNC(addListBoxItem); } foreach _voices; }; case IDC_buttonInsignia : { { ["CfgUnitInsignia", configName _x, _ctrlPanel, "texture"] call FUNC(addListBoxItem); } foreach ("true" configClasses (configFile >> "CfgUnitInsignia")); { private _displayName = getText (_x >> "displayName"); private _className = configName _x; private _lbAdd = _ctrlPanel lbAdd _displayName; _ctrlPanel lbSetData [_lbAdd, _className]; _ctrlPanel lbSetPicture [_lbAdd, getText (_x >> "texture")]; _ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _className]]; } foreach ("true" configClasses (missionConfigFile >> "CfgUnitInsignia")); }; }; }; }; // Done if (GVAR(currentLeftPanel) != _ctrlIDC) then { (_display displayCtrl IDC_leftSearchbar) ctrlSetText ""; (_display displayCtrl IDC_rightSearchbar) ctrlSetText ""; }; GVAR(currentLeftPanel) = _ctrlIDC; [QGVAR(leftPanelFilled), [_display, _ctrlIDC, GVAR(currentRightPanel)]] call CBA_fnc_localEvent; // Sort [_sortLeftCtrl] call FUNC(sortPanel); //Select current item private _itemsToCheck = ((GVAR(currentItems) select [0,15]) + [GVAR(currentFace), GVAR(currentVoice), GVAR(currentInsignia)]) apply {tolower _x}; for "_lbIndex" from 0 to (lbSize _ctrlPanel - 1) do { private _currentData = _ctrlPanel lbData _lbIndex; if ((_currentData isNotEqualTo "") && {tolower _currentData in _itemsToCheck}) exitWith { _ctrlPanel lbSetCurSel _lbIndex; }; }; if (lbCurSel _ctrlPanel < 0) then { _ctrlPanel lbSetCurSel 0; };