/* Name: AGM_Respawn_fnc_handleKilled Author(s): bux578 Description: Handles the XEH Killed event Parameters: 0: OBJECT - Killed unit 1: OBJECT - Attacker Returns: VOID */ private ["_killedUnit"]; _killedUnit = _this select 0; // Saves the gear when the player is killed AGM_Respawn_unitGear = []; if (AGM_Respawn_SavePreDeathGear) then { AGM_Respawn_unitGear = [_killedUnit] call AGM_Respawn_fnc_getAllGear; }; if (missionNamespace getVariable ["AGM_showFriendlyFireMessage", false]) then { [_this, "AGM_Respawn_fnc_showFriendlyFireMessage", 2] call AGM_Core_fnc_execRemoteFnc; };