#include "script_component.hpp" /* * Author: 654wak654 * Adds child actions to the "load captive" action for near vehicles. * * Arguments: * 0: Captive * * Return Value: * Child actions * * Example: * [kevin] call ace_captives_fnc_addLoadCaptiveActions * * Public: No */ params ["_target"]; private _statement = { params ["_target", "_player", "_vehicle"]; [_player, _target, _vehicle] call FUNC(doLoadCaptive); }; [[_target, nil, true] call EFUNC(common,nearestVehiclesFreeSeat), _statement, _target] call EFUNC(interact_menu,createVehiclesActions)