#include "script_component.hpp" /* * Author: jaynus * Send a request to synchronize an event name from the client->server. Execute on client only. * * Arguments: * 0: eventName * * Return Value: * Boolean of success * * Example: * ["event"] call ace_common_fnc_requestSyncedEvent * * Public: No */ params ["_eventName"]; // Only JIP machines on initialization send this off, requesting sync on events with the serverCommand if (isServer) exitWith {false}; ["ACEs", [_eventName, ACE_player]] call CBA_fnc_serverEvent;