#include "script_component.hpp" /* * Author: bux578 * Creates markers for AI units for given sides. * Marks players in a different colour. * * Arguments: * 0: side * * Return Value: * None * * Example: * [[west, east]] call ace_switchunits_fnc_markAiOnMap * * Public: No */ params ["_sidesToShow"]; GVAR(AllMarkerNames) = []; [{ params ["_args"]; _args params ["_sides"]; // delete markers { deleteMarkerLocal _x; } count GVAR(AllMarkerNames); // reset the array GVAR(AllMarkerNames) = []; if (alive ACE_player && {GVAR(OriginalUnit) getVariable ["ACE_CanSwitchUnits", false]}) then { // create markers { if ((_x getVariable [QGVAR(IsPlayerControlled), false]) || {(side group _x in _sides) && {[_x] call FUNC(isValidAi)}}) then { private _markerName = str _x; private _marker = createMarkerLocal [_markerName, position _x]; _markerName setMarkerTypeLocal "mil_triangle"; _markerName setMarkerShapeLocal "ICON"; _markerName setMarkerSizeLocal [0.5, 0.7]; _markerName setMarkerDirLocal getDir _x; // commy's one liner magic private _markerColor = format ["Color%1", side group _x]; if ((_x getVariable [QGVAR(IsPlayerControlled), false])) then { _markerName setMarkerColorLocal "ColorOrange"; _markerName setMarkerTextLocal (_x getVariable [QGVAR(PlayerControlledName), ""]); } else { _markerName setMarkerColorLocal _markerColor; _markerName setMarkerTextLocal (getText (configFile >> "CfgVehicles" >> typeOf _x >> "displayName")); }; GVAR(AllMarkerNames) pushBack _markerName; nil }; } count allUnits; }; }, 1.5, [_sidesToShow]] call CBA_fnc_addPerFrameHandler;