/* * Author: Glowbal * Module for adjusting the medical damage settings * * Arguments: * 0: The module logic * 1: units * 2: activated * * Return Value: * None * * Public: No */ #include "script_component.hpp" private ["_logic", "_units", "_activated"]; _logic = _this select 0; _units = _this select 1; _activated = _this select 2; if !(_activated) exitWith {}; [_logic, QGVAR(level), "level"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(medicSetting), "medicSetting"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(allowLitterCreation), "allowLitterCreation"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(litterCleanUpDelay), "litterCleanUpDelay"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(enableScreams), "enableScreams"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(playerDamageThreshold), "playerDamageThreshold"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(AIDamageThreshold), "AIDamageThreshold"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(enableUnconsciousnessAI), "enableUnconsciousnessAI"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(remoteControlledAI), "remoteControlledAI"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(preventInstaDeath), "preventInstaDeath"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(bleedingCoefficient), "bleedingCoefficient"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(painCoefficient), "painCoefficient"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(keepLocalSettingsSynced), "keepLocalSettingsSynced"] call EFUNC(common,readSettingFromModule);