/* * Author: PabstMirror * Removes corpse. Idealy it is just deleted the next frame, * but player bodies cannot be deleted until they respawn, so it is hidden and deleted later. * * Arguments: * 0: Mr Body * * Return Value: * Nothing * * Example: * [cursorTarget] call ace_medical_fnc_serverRemoveBody * * Public: No */ #include "script_component.hpp" params ["_target"]; TRACE_2("",_target,isPlayer _target); //Hide the body globaly [QEGVAR(common,hideObjectGlobal), [_target, true]] call CBA_fnc_serverEvent; if (isNil QGVAR(bodiesToDelete)) then {GVAR(bodiesToDelete) = [];}; GVAR(bodiesToDelete) pushBack _target; // Start up a loop to wait for bodies to be free to delete if ((count GVAR(bodiesToDelete)) == 1) then { [] call FUNC(bodyCleanupLoop); }; nil