#include "script_component.hpp" [ "CBA_settingsInitialized", { if (isServer) then { call FUNC(initBlackList); call FUNC(initMaterialCache); }; #ifdef DEBUG_MODE_DRAW if (hasInterface) then { GVAR(dev_drawPFEH) = [ LINKFUNC(dev_drawTrace), 0 ] call CBA_fnc_addPerFrameHandler; [ "unit", LINKFUNC(dev_switchUnitHandle), true ] call CBA_fnc_addPlayerEventHandler; }; #endif } ] call CBA_fnc_addEventHandler; #ifdef LOG_FRAG_INFO [true, true, 30] call FUNC(dev_debugAmmo); #endif