#include "..\script_component.hpp" /* * Author: LinkIsGrim * Handles AI GetIn on an empty CSW. * * Arguments: * GetIn EH * * Return Value: * None * * Public: No */ params ["_vehicle", "_role", "_gunner", "_turret"]; TRACE_3("getInEH:",_vehicle,_role,_gunner); if ((!local _gunner) || {[_gunner] call EFUNC(common,isPlayer)}) exitWith {}; if (someAmmo _vehicle) exitWith {}; [_vehicle, _gunner] call FUNC(ai_reload);