/* * Author: Garth 'L-H' de Wet * Performs rain checks and checks to see whether glasses effects have been applied or not. * Checks for external camera and removes effects. * * Arguments: * None * * Return Value: * None * * Example: * None * * Public: No */ #include "script_component.hpp" if (!alive ace_player) exitWith {}; if (true) then { // Detect if curator interface is open and disable effects if !(isNull curatorCamera) exitWith { if (GVAR(EffectsActive)) then { call FUNC(removeGlassesEffect); }; }; call FUNC(checkGlasses); if !([ace_player] call FUNC(isGogglesVisible)) exitWith { if (GVAR(EffectsActive)) then { call FUNC(removeGlassesEffect); }; }; if (call FUNC(externalCamera)) exitWith { if (GVAR(EffectsActive)) then { call FUNC(removeGlassesEffect); }; }; if !(GVAR(EffectsActive)) then { [goggles ace_player] call FUNC(applyGlassesEffect); } else { if ([goggles ace_player] call FUNC(isDivingGoggles) && {underwater ace_player}) then { call FUNC(removeRainEffect); call FUNC(removeDirtEffect); call FUNC(removeDustEffect); }; }; };