/* * Author: Glowbal * Check if the repair action can be performed. * * Arguments: * 0: Unit that does the repairing * 1: Vehicle to repair * 2: Selected hitpoint * 3: Repair Action Classname * * Return Value: * Can Repair * * Example: * ["something", player] call ace_repair_fnc_canRepair * * Public: Yes */ #include "script_component.hpp" params ["_caller", "_target", "_hitPoint", "_className"]; TRACE_4("params",_caller,_target,_hitPoint,_className); private ["_config", "_engineerRequired", "_items", "_locations", "_return", "_condition", "_vehicleStateCondition"]; _config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className); if !(isClass _config) exitwith {false}; // or go for a default? if(isEngineOn _target) exitwith {false}; _engineerRequired = if (isNumber (_config >> "requiredEngineer")) then { getNumber (_config >> "requiredEngineer"); } else { // Check for required class if (isText (_config >> "requiredEngineer")) exitwith { missionNamespace getVariable [(getText (_config >> "requiredEngineer")), 0]; }; 0; }; if !([_caller, _engineerRequired] call FUNC(isEngineer)) exitwith {false}; _items = getArray (_config >> "items"); if (count _items > 0 && {!([_caller, _items] call FUNC(hasItems))}) exitwith {false}; _return = true; if (getText (_config >> "condition") != "") then { _condition = getText (_config >> "condition"); if (isnil _condition) then { _condition = compile _condition; } else { _condition = missionNamespace getVariable _condition; }; if (typeName _condition == "BOOL") then { _return = _condition; } else { _return = [_caller, _target, _hitPoint, _className] call _condition; }; }; if (!_return) exitwith {false}; _vehicleStateCondition = if (isText(_config >> "vehicleStateCondition")) then { missionNamespace getVariable [getText(_config >> "vehicleStateCondition"), 0] } else { getNumber(_config >> "vehicleStateCondition") }; // if (_vehicleStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitwith {false}; _locations = getArray (_config >> "repairLocations"); if ("All" in _locations) exitwith {true}; private ["_repairFacility", "_repairVeh"]; _repairFacility = {([_caller] call FUNC(isInRepairFacility)) || ([_target] call FUNC(isInRepairFacility))}; _repairVeh = {([_caller] call FUNC(isNearRepairVehicle)) || ([_target] call FUNC(isNearRepairVehicle))}; { if (_x == "field") exitwith {_return = true;}; if (_x == "RepairFacility" && _repairFacility) exitwith {_return = true;}; if (_x == "RepairVehicle" && _repairVeh) exitwith {_return = true;}; if !(isnil _x) exitwith { private "_val"; _val = missionNamespace getVariable _x; if (typeName _val == "SCALAR") then { _return = switch (_val) do { case 0: {true}; //useAnywhere case 1: {call _repairVeh}; //repairVehicleOnly case 2: {call _repairFacility}; //repairFacilityOnly case 3: {(call _repairFacility) || {call _repairVeh}}; //vehicleAndFacility default {false}; //Disabled }; }; }; } forEach _locations; _return && alive _target;